8:22 am, September 29, 2017
I love Caesar, and so do you.
But Caesar ignores cannons. Not all the time, but A LOT. Sometimes he'll start out and flame *everything* around except for one cannon which he leaves to hammer on hi [..]
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7:22 pm, December 15, 2015
As title.
Fair enough, the Pirate Hall's cannons can't be re-armed during the upgrade (like other re-armable defences) but the "Re-arm all" option should still be present - especially consid [..]
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7:22 am, November 8, 2015
Ship lv 5 the min range of the blast zone of the outermost cannons are .5 tiles closer than the innermost cannon
At ship lv 6/7, the outermost cannons have their min and max range both pushed out .5 t [..]
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8:22 am, August 19, 2015
Priestess' Nighty Night does work on a PH9's cannons, disabling them, however the expected black and teal swirling cloud graphic is not visible on it whilst disabled.
I guess it's possible that it's r [..]
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8:22 am, August 11, 2015
This has bugged me since the 1.9.1 release.
In Plunder Pirates, there are no projectile weapons that require re-arming. I don't understand why PH9's cannons need re-arming.
The Shark Trap on the other [..]
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8:22 am, July 8, 2015
These are my thoughts with absolutely 0 time actually playing with them (also if anyone knows the fire-rate, that would be great):
Long Range: 8 damage will be completely nullified by WD given current [..]
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8:22 pm, June 24, 2015
Have you ever looked longingly at the decoy cannons on your Pirate Hall and wistfully thought, "Gosh, I wish they'd shoot! That would be awesome!"?
Well, with the introduction of Pirate Hall [..]
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8:22 pm, June 22, 2015
Hey guys:
I am at PH5. What do you suggest as a good layout? Maybe you should look at mine now. I cannot import pics, so just go to "Search Guilds" and search Tortuga Nest. I'm Ultimate Sea [..]
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8:22 am, June 12, 2015
I have come to the conclusion that my army composition isn't that good anymore against those PH5 with two high level mortars. I often lose
because the mortars are in the middle of the base protected [..]
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8:22 pm, June 2, 2015
I thought I read somewhere on the forum where the matchmaking had been fixed and that when searching for an opponent a match would be found plus or minus one Pirate Hall level and then based on Pirate [..]
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8:22 am, May 11, 2015
Hi everybody, I am new to the Forum here, but i am STUCK since I got PH 4 yesterday. I wanted to create a thread for that, but I thought I would make it into a tip thread for all bases.
Now to state [..]
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7:22 am, February 13, 2015
If have towers with 3 cannons, each cannon seems to lock to one target. If I have a jug coming around, only one cannon will fire on it. If I was to put two tower beside each other, will each tower loc [..]
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2:09 am, February 7, 2015
Chaos Doors - Hybrid / Trophy Hunting PH5 Base
This is quite a spread out base which tries to use the small amount of walls given at PH5 to protect your Pirate Hall and your loot storages. I would p [..]
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7:22 pm, December 15, 2014
Hi,
Does anyone of you have experienced any benefits by building the isle very close (or adherent) to an angle of the available territory?
I haven't tried yet but I'm quite keen on it. The upper lef [..]
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2:17 am, December 1, 2014
A rotating weapon. Just point and fire. Upgrade to increase damage. A pirate's favorite weapon, your island is going to need a few of these to keep the attacking hordes at bay. Positioned strategicall [..]
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8:22 pm, October 10, 2014
I noticed that there aren't many builds floating around, so I thought I'd share mine.
This has been very successful in the 250 range. (I usually have Mystic Mines next to the center cannons, and regu [..]
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8:22 pm, October 3, 2014
I got completely mowed over by someone last night, so decided to rearrange it. I was hoping to take advantage of the AI, by having them run around to the opening in the wall, but I'm not sure if I di [..]
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8:22 pm, September 27, 2014
hey I'm stuck on the boozy burt fight 4 and always lose the fight, is there any useful strategies anyone has used that might work? I have the brute unlocked and have the buccaneer trained to level 4 a [..]
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8:22 am, September 26, 2014
View attachment 33
Here is a basic level 2 Pirate Hall base design. Pirate hall and resource storages in the center; gun tower protects the cannons, and cannons protect the majority of the other b [..]
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8:22 pm, September 23, 2014
View attachment 22
This is the way I set up my base at level 1. Pirate Hall and resource storages in the center, protected by cannons; even the mines and distilleries are protected. Builder huts a [..]
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8:22 am, September 23, 2014
It seems that the pirates will attack automatically and the player can only control where to land them.
They just destroy random buildings.
It's so stupid to see them attacking the academy while a ca [..]
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1:38 am, September 22, 2014
Ahoy me hearties, thar be an update!
These latest features just washed up with the morning tide:
- Additional Build and Battle quests to tackle
- Mortars rebalanced, now with added fairness
- Animate [..]
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1:38 am, September 22, 2014
It looks like everyone is getting ready for the global launch of Plunder Pirates. These chaps have come up with an all new defense weapon and they're just dying to show it off.
But as the saying goes, [..]
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