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Bug (or nerf?) Caesar ignores cannons

8:22 am, September 29, 2017 I love Caesar, and so do you. But Caesar ignores cannons. Not all the time, but A LOT. Sometimes he'll start out and flame *everything* around except for one cannon which he leaves to hammer on hi [..] View

[2.3.0] Unable To "Re-Arm All" Nor Change Range From Pirate Hall During Upgrade

7:22 pm, December 15, 2015 As title. Fair enough, the Pirate Hall's cannons can't be re-armed during the upgrade (like other re-armable defences) but the "Re-arm all" option should still be present - especially consid [..] View

Ship lv. 6/7 changes

7:22 am, November 8, 2015 Ship lv 5 the min range of the blast zone of the outermost cannons are .5 tiles closer than the innermost cannon At ship lv 6/7, the outermost cannons have their min and max range both pushed out .5 t [..] View

[1.9.3] Minor GFX Bug - Priestess' Nighty Night Shows No Graphic On PH9

8:22 am, August 19, 2015 Priestess' Nighty Night does work on a PH9's cannons, disabling them, however the expected black and teal swirling cloud graphic is not visible on it whilst disabled. I guess it's possible that it's r [..] View

[1.9.1 - 1.9.3] Shark Trap / PH9 Re-Arm Inconsistencies

8:22 am, August 11, 2015 This has bugged me since the 1.9.1 release. In Plunder Pirates, there are no projectile weapons that require re-arming. I don't understand why PH9's cannons need re-arming. The Shark Trap on the other [..] View

PH9 Cannons, initial thoughts

8:22 am, July 8, 2015 These are my thoughts with absolutely 0 time actually playing with them (also if anyone knows the fire-rate, that would be great): Long Range: 8 damage will be completely nullified by WD given current [..] View

Coming Soon - New Pirate Hall, now with guns

8:22 pm, June 24, 2015 Have you ever looked longingly at the decoy cannons on your Pirate Hall and wistfully thought, "Gosh, I wish they'd shoot! That would be awesome!"? Well, with the introduction of Pirate Hall [..] View

What to get NOW?

8:22 pm, June 22, 2015 Hey guys: I am at PH5. What do you suggest as a good layout? Maybe you should look at mine now. I cannot import pics, so just go to "Search Guilds" and search Tortuga Nest. I'm Ultimate Sea [..] View

Help! High level mortars

8:22 am, June 12, 2015 I have come to the conclusion that my army composition isn't that good anymore against those PH5 with two high level mortars. I often lose because the mortars are in the middle of the base protected [..] View

Matchmaking still not fixed

8:22 pm, June 2, 2015 I thought I read somewhere on the forum where the matchmaking had been fixed and that when searching for an opponent a match would be found plus or minus one Pirate Hall level and then based on Pirate [..] View

BEST LAYOUT FOR EVERY PH- IDEAS!!

8:22 am, May 11, 2015 Hi everybody, I am new to the Forum here, but i am STUCK since I got PH 4 yesterday. I wanted to create a thread for that, but I thought I would make it into a tip thread for all bases. Now to state [..] View

How do towers with three cannon work?

7:22 am, February 13, 2015 If have towers with 3 cannons, each cannon seems to lock to one target. If I have a jug coming around, only one cannon will fire on it. If I was to put two tower beside each other, will each tower loc [..] View

Top Pirate Hall Level 5 Base Designs

2:09 am, February 7, 2015 Chaos Doors - Hybrid / Trophy Hunting PH5 Base This is quite a spread out base which tries to use the small amount of walls given at PH5 to protect your Pirate Hall and your loot storages. I would p [..] View

Build the isle adherent to an agle

7:22 pm, December 15, 2014 Hi, Does anyone of you have experienced any benefits by building the isle very close (or adherent) to an angle of the available territory? I haven't tried yet but I'm quite keen on it. The upper lef [..] View

Cannon

2:17 am, December 1, 2014 A rotating weapon. Just point and fire. Upgrade to increase damage. A pirate's favorite weapon, your island is going to need a few of these to keep the attacking hordes at bay. Positioned strategicall [..] View

PH5 Build

8:22 pm, October 10, 2014 I noticed that there aren't many builds floating around, so I thought I'd share mine. This has been very successful in the 250 range. (I usually have Mystic Mines next to the center cannons, and regu [..] View

How is my build? PH4

8:22 pm, October 3, 2014 I got completely mowed over by someone last night, so decided to rearrange it. I was hoping to take advantage of the AI, by having them run around to the opening in the wall, but I'm not sure if I di [..] View

The Bursting Bladder fight 4

8:22 pm, September 27, 2014 hey I'm stuck on the boozy burt fight 4 and always lose the fight, is there any useful strategies anyone has used that might work? I have the brute unlocked and have the buccaneer trained to level 4 a [..] View

Level 2 Pirate Hall Base Design

8:22 am, September 26, 2014 View attachment 33 Here is a basic level 2 Pirate Hall base design. Pirate hall and resource storages in the center; gun tower protects the cannons, and cannons protect the majority of the other b [..] View

Level 1 Pirate Hall Base Design

8:22 pm, September 23, 2014 View attachment 22 This is the way I set up my base at level 1. Pirate Hall and resource storages in the center, protected by cannons; even the mines and distilleries are protected. Builder huts a [..] View

Can I control the pirate during battle?

8:22 am, September 23, 2014 It seems that the pirates will attack automatically and the player can only control where to land them. They just destroy random buildings. It's so stupid to see them attacking the academy while a ca [..] View

New update!

1:38 am, September 22, 2014 Ahoy me hearties, thar be an update! These latest features just washed up with the morning tide: - Additional Build and Battle quests to tackle - Mortars rebalanced, now with added fairness - Animate [..] View

New defences coming!

1:38 am, September 22, 2014 It looks like everyone is getting ready for the global launch of Plunder Pirates. These chaps have come up with an all new defense weapon and they're just dying to show it off. But as the saying goes, [..] View

Forums

How do towers with three cannon work?

Feb 13, 2015, 7:31 am If have towers with 3 cannons, each cannon seems to lock to one target. If I have a jug coming around, only one cannon will fire on it. If I was to put two tower beside each other, will each tower loc[..] View

Cannon

Dec 1, 2014, 2:32 am <p>A rotating weapon. Just point and fire. Upgrade to increase damage. A pirate's favorite weapon, your island is going to need a few of these to keep the attacking hordes at bay. Positioned strategic[..] View

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