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- 13k+ Top Pirate Hall Level 5 Base Designs
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- 9k+ Pirate Hall Level 4 Base Design
- 4k+ Does a moat work?
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- 3k+ Island of the week!
- 3k+ Upgrading Academy and Voodoo Hut doesn't make sense at PH6 +
- 3k+ My new island layout. Want your opinion on if it works or not...
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- 3k+ BP in Low Supply + High Demand
- 2k+ Need improvement for my base...give tips.
- 2k+ BEST LAYOUT FOR EVERY PH- IDEAS!!
- 2k+ [Plunder Pirates]-Best Defense Layout-Maze Layout, Type#2/Defense Strategy
- 2k+ [FIXED] Game freezing/crashing on boot -- maintenance break
- 2k+ Weekend pirating!
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Guest 7:47 pm, March 3, 2017 0
Come join my guild Bandit's Harbor
Guest 12:41 pm, October 26, 2015 1
I know this post is a year old, but I am having Game Center issues. Had two GC accts, and never had a problem switching between my two Plunder Pirates accts, until about two weeks ago. Now when I switch GC accts I only get the one PP acct, it never asks if I want to load the other, and it used to do so. I feel this is a PP issue as I am still able to switch accts in CoC and some other games. Please help!!!! The acct I cannot access is a captain!!!
Guest 2:19 pm, October 24, 2015 0
They are brilliant. They will fly straight and true in the direction of the wind but drop to the ground at the first high obstacle. If you clear the right high buildings from their path (gun towers or gold mine or whatever) you can then drop them behind the defences to take out a mortar and save a lot of pain from your ground troops.
Not always useable but when they are they are game changers.