8:22 am, September 1, 2016
i know this is minor but hey, it's still a bug!
I just got a Davy Jones locker and in the silo when I go to open it, the header reads "Davy Jones's". Grammatically, you don't need the " [..]
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8:22 pm, April 7, 2016
I swear I posted something like this before but I can't seem to find it.
Anyway it's reproducible now so here goes:
When you have an upgrading Flame Gate, the Re-arm All cost:
a) shows always even tho [..]
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7:22 am, December 16, 2015
It appears the game has colour coded backgrounds for everything Legendary related (chests, materials, outfits) according to rarity, which is consistent across the whole game:
Common - brown
Uncommon - [..]
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7:22 am, November 9, 2015
Have noticed this quite a few times from many versions ago but only getting around to posting it now.
Sometimes the Bunker will appear to have its bullets coming from a few tiles over. Usually only la [..]
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8:22 am, September 29, 2015
It appears the game has colour coded backgrounds for everything Legendary related (chests, materials, outfits) according to rarity, which is consistent across the whole game:
Common - brown
Uncommon - [..]
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8:22 am, September 26, 2015
Original title: Minor GFX Bug - Overlapping Build Times
When recruiting pirates and upgrading the tavern at the same time, depending on the rotation of the view, the tavern upgrade time sometimes over [..]
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8:22 am, August 23, 2015
Was shamelessly copying this guy's island and noticed a construction site (but no builder) on one of his Mines.
Mine locations should be hidden despite construction, especially if they are still armed [..]
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8:22 am, August 23, 2015
Original title: [1.3.5] Minor GFX Bug - Upgrading Mines Show No Construction Zone
When you're upgrading Mines, there is no roped off area and no builder working on it, but it does in fact occupy a bui [..]
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8:22 am, August 20, 2015
Everywhere else in the game, if a building or upgrade is restricted by inadequate Pirate Hall (or other building) level, the upgrade displays a padlock icon as well as the required level.
If requireme [..]
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8:22 am, August 19, 2015
Priestess' Nighty Night does work on a PH9's cannons, disabling them, however the expected black and teal swirling cloud graphic is not visible on it whilst disabled.
I guess it's possible that it's r [..]
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8:22 am, August 19, 2015
If you're queuing up errands, and switch between them too quick right after starting one, the next errand's start button is hidden under the gem cost from the previous errand. Clicking it doesn't do a [..]
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8:22 am, July 18, 2015
I swear I posted something like this before but I can't seem to find it.
Anyway it's reproducible now so here goes:
When you have an upgrading Flame Gate, the Re-arm All cost:
a) shows always even tho [..]
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8:22 am, July 13, 2015
(May be related to [1.8.0] Minor GFX Bug - Upgrading Mines Have No Builder Working On Them
but I haven't had a chance to verify yet. Will do when builders free up.)
Started a new Flame Gate and notice [..]
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8:22 am, July 11, 2015
Original title: Minor GFX Bug - Overlapping Build Times
When recruiting pirates and upgrading the tavern at the same time, depending on the rotation of the view, the tavern upgrade time sometimes over [..]
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8:22 pm, June 17, 2015
Original title: [1.3.5] Minor GFX Bug - Upgrading Mines Show No Construction Zone
When you're upgrading Mines, there is no roped off area and no builder working on it, but it does in fact occupy a bui [..]
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8:22 am, May 30, 2015
SFX Issue
When logging back in to Plunder Pirates after a Rumble has finished, the sound effect played when the end of Rumble notification comes up is (iirc) the same sound effect played when losing a [..]
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8:22 pm, April 13, 2015
Unfortunately, due to the negative behaviour of a small minority of forum users, we have had to update the rules to include a section about 'warnings'. Please pay particular attention to point 15. htt [..]
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7:22 am, March 27, 2015
A landlocked Ship creates it's own pool of water to float on. It's tight but it's at least kinda viable.
However a landlocked Guild Ship only creates a narrow band of water next to it's dock with a go [..]
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7:22 am, December 20, 2014
When you're upgrading Mines, there is no roped off area and no builder working on it, but it does in fact occupy a builder.
I didn't pay attention when I initially built/placed my Mines and Mystic Min [..]
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7:22 am, December 5, 2014
I uhhh... I guess I'm a bit weird but I noticed that *every* other building has a sound effect when you tap on it but the Lighthouse just plays the generic tap noise (Select_ALT4.m4a).
I thought maybe [..]
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7:22 pm, December 2, 2014
The first bug, as per title, in v1.3.3, Bomber's list of skills no longer lists Dead Man's Trigger after learning Kabooooom! Though not shown, it does continue working.
Screenshot:
The second bug and [..]
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7:22 am, November 27, 2014
At first I saw a little flicker in the Active Benefit field of a mid-construction Pirate Catcher.
Then I tried tapping / dragging the field and this happens:
This does not happen with completed Pirate [..]
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7:22 am, November 20, 2014
This one should intrigue you, @Chris [Midoki]
I've been noticing this a few times.
At first I thought it was dumb luck, that I had really plundered ONE gold shy of my max storage (currently 4,451,500 [..]
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7:22 am, November 19, 2014
I'm not sure when this started happening but the bar is meant to graphically show in green how much of a stat you have compared to its maximum value, and white portion is showing how much a certain up [..]
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7:22 am, November 18, 2014
Was looking at Fuu (current #1)'s base and noticed this:
Unfortunately I don't know how to reproduce and I realise this may be of very limited use but it's somewhere for one of your coders to have a l [..]
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7:22 am, November 13, 2014
As per title, the hire time increase shown for upgrades in the Voodoo Hut is always in seconds even when current hire time is shown in minutes.
My Academy is currently upgrading so I can't check but I [..]
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7:22 am, November 6, 2014
As title suggests, you can see GFX artifacts between map tiles when zoomed out. These are not present at closer levels of zoom. These change in severity depending on exact zoom level and rotation of t [..]
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7:22 pm, October 29, 2014
When recruiting pirates and upgrading the tavern at the same time, depending on the rotation of the view, the tavern upgrade time sometimes overlaps the pirate recruiting time below it, half obscuring [..]
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8:22 am, October 23, 2014
I will use Wynn as an example. If you click on his defenses they show the correct level, but the incorrect damage. Look at the level 3 bunker. It shows it only does 4 damage. If this is intentiona [..]
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8:22 am, October 20, 2014
Edit:
Sorry, Really sorry XD, Now I see that I already have the achievement, but no picture. Have you got the added image?​I do not understand why the image of full medal does not appear.
-- [..]
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1:38 am, September 22, 2014
Unfortunately just as we have thousands of players enjoying the Plunder Pirates gaming experience, there are also a small minority wanting to spoil it. So with regret we’ve had to introduce [..]
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1:38 am, September 22, 2014
Ahoy me hearties, thar be an update!
These latest features just washed up with the morning tide:
- Additional Build and Battle quests to tackle
- Mortars rebalanced, now with added fairness
- Animate [..]
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