Plunder Pirates

Plunder Pirates - Fan Discussions

Search

 

Pages

Grammar error

8:22 am, September 1, 2016 i know this is minor but hey, it's still a bug! I just got a Davy Jones locker and in the silo when I go to open it, the header reads "Davy Jones's". Grammatically, you don't need the " [..] View

[1.9.1-2.5.2] Minor UI Bug - Flame Gate "Re-arm All" Cost During Upgrade

8:22 pm, April 7, 2016 I swear I posted something like this before but I can't seem to find it. Anyway it's reproducible now so here goes: When you have an upgrading Flame Gate, the Re-arm All cost: a) shows always even tho [..] View

[2.0.1 - 2.3.0] (Minor UI Inconsistency) Battered Chests Show Wrong Background Colour When Opening

7:22 am, December 16, 2015 It appears the game has colour coded backgrounds for everything Legendary related (chests, materials, outfits) according to rarity, which is consistent across the whole game: Common - brown Uncommon - [..] View

[2.2.1] (Minor GFX Glitch) Bunker Bullets Shoot From Offset Location

7:22 am, November 9, 2015 Have noticed this quite a few times from many versions ago but only getting around to posting it now. Sometimes the Bunker will appear to have its bullets coming from a few tiles over. Usually only la [..] View

[2.0.1] (Minor UI Inconsistency) Battered Chests Show Wrong Background Colour When Opening Them

8:22 am, September 29, 2015 It appears the game has colour coded backgrounds for everything Legendary related (chests, materials, outfits) according to rarity, which is consistent across the whole game: Common - brown Uncommon - [..] View

[1.3.2 - 2.0.1] Minor GFX Bug - Overlapping Build/Recruitment Times

8:22 am, September 26, 2015 Original title: Minor GFX Bug - Overlapping Build Times When recruiting pirates and upgrading the tavern at the same time, depending on the rotation of the view, the tavern upgrade time sometimes over [..] View

[2.0.0] Upgrading Mines Leak Location Information When Visiting Island

8:22 am, August 23, 2015 Was shamelessly copying this guy's island and noticed a construction site (but no builder) on one of his Mines. Mine locations should be hidden despite construction, especially if they are still armed [..] View

[1.3.5 - 2.0.0] Minor GFX Bug - Upgrading Mines Have No Builder Working On Them

8:22 am, August 23, 2015 Original title: [1.3.5] Minor GFX Bug - Upgrading Mines Show No Construction Zone When you're upgrading Mines, there is no roped off area and no builder working on it, but it does in fact occupy a bui [..] View

[2.0.0] (Minor GFX Bug) Training Legendary Pirates Shows Already Met Required Pirate Hall Level

8:22 am, August 20, 2015 Everywhere else in the game, if a building or upgrade is restricted by inadequate Pirate Hall (or other building) level, the upgrade displays a padlock icon as well as the required level. If requireme [..] View

[1.9.3] Minor GFX Bug - Priestess' Nighty Night Shows No Graphic On PH9

8:22 am, August 19, 2015 Priestess' Nighty Night does work on a PH9's cannons, disabling them, however the expected black and teal swirling cloud graphic is not visible on it whilst disabled. I guess it's possible that it's r [..] View

[1.9.3 Minor GFX Nuissance] Errand start button hidden by previous gem cost

8:22 am, August 19, 2015 If you're queuing up errands, and switch between them too quick right after starting one, the next errand's start button is hidden under the gem cost from the previous errand. Clicking it doesn't do a [..] View

[1.9.1] Minor UI Bug - Flame Gate "Re-arm All" Cost During Upgrade

8:22 am, July 18, 2015 I swear I posted something like this before but I can't seem to find it. Anyway it's reproducible now so here goes: When you have an upgrading Flame Gate, the Re-arm All cost: a) shows always even tho [..] View

[1.9.1] Minor GFX Bug - Building Flame Gate Has No Builder Working On It

8:22 am, July 13, 2015 (May be related to [1.8.0] Minor GFX Bug - Upgrading Mines Have No Builder Working On Them but I haven't had a chance to verify yet. Will do when builders free up.) Started a new Flame Gate and notice [..] View

[1.9.1] Minor GFX Bug - Overlapping Build/Recruitment Times

8:22 am, July 11, 2015 Original title: Minor GFX Bug - Overlapping Build Times When recruiting pirates and upgrading the tavern at the same time, depending on the rotation of the view, the tavern upgrade time sometimes over [..] View

[1.8.0] Minor GFX Bug - Upgrading Mines Have No Builder Working On Them

8:22 pm, June 17, 2015 Original title: [1.3.5] Minor GFX Bug - Upgrading Mines Show No Construction Zone When you're upgrading Mines, there is no roped off area and no builder working on it, but it does in fact occupy a bui [..] View

[1.8.0] Finished Rumble Minor UI/SFX Bugs/Issues

8:22 am, May 30, 2015 SFX Issue When logging back in to Plunder Pirates after a Rumble has finished, the sound effect played when the end of Rumble notification comes up is (iirc) the same sound effect played when losing a [..] View

Updated forum rules!

8:22 pm, April 13, 2015 Unfortunately, due to the negative behaviour of a small minority of forum users, we have had to update the rules to include a section about 'warnings'. Please pay particular attention to point 15. htt [..] View

[1.6.0] Minor GFX Glitch - Landlocked Guild Ship Floats On Land

7:22 am, March 27, 2015 A landlocked Ship creates it's own pool of water to float on. It's tight but it's at least kinda viable. However a landlocked Guild Ship only creates a narrow band of water next to it's dock with a go [..] View

[1.3.5] Minor GFX Bug - Upgrading Mines Show No Construction Zone

7:22 am, December 20, 2014 When you're upgrading Mines, there is no roped off area and no builder working on it, but it does in fact occupy a builder. I didn't pay attention when I initially built/placed my Mines and Mystic Min [..] View

Minor SFX / Polish Bug(?) - Missing SelectLighthouse.caf Resource

7:22 am, December 5, 2014 I uhhh... I guess I'm a bit weird but I noticed that *every* other building has a sound effect when you tap on it but the Lighthouse just plays the generic tap noise (Select_ALT4.m4a). I thought maybe [..] View

Minor GUI Bug - Bomber's Dead Man's Trigger Not Listed As A Skill After Learning Kabooooom! (+More)

7:22 pm, December 2, 2014 The first bug, as per title, in v1.3.3, Bomber's list of skills no longer lists Dead Man's Trigger after learning Kabooooom! Though not shown, it does continue working. Screenshot: The second bug and [..] View

Minor (But Game Crashing) GFX Glitch - Mid-Construction Pirate Catcher Details View Issue

7:22 am, November 27, 2014 At first I saw a little flicker in the Active Benefit field of a mid-construction Pirate Catcher. Then I tried tapping / dragging the field and this happens: This does not happen with completed Pirate [..] View

Minor GUI Glitch - Current Gold Shown 1 Less Than Actual

7:22 am, November 20, 2014 This one should intrigue you, @Chris [Midoki] I've been noticing this a few times. At first I thought it was dumb luck, that I had really plundered ONE gold shy of my max storage (currently 4,451,500 [..] View

Minor GUI Glitch - Bomber Graphically Shows Maxed Damage Stat In Academy When Not Actually Maxed

7:22 am, November 19, 2014 I'm not sure when this started happening but the bar is meant to graphically show in green how much of a stat you have compared to its maximum value, and white portion is showing how much a certain up [..] View

Minor GFX Glitch - Flickering Pirate Girl

7:22 am, November 18, 2014 Was looking at Fuu (current #1)'s base and noticed this: Unfortunately I don't know how to reproduce and I realise this may be of very limited use but it's somewhere for one of your coders to have a l [..] View

Minor GUI Bug - Hire Time Increase In Voodoo Hut (+Academy?) Shows Inconsistent Units

7:22 am, November 13, 2014 As per title, the hire time increase shown for upgrades in the Voodoo Hut is always in seconds even when current hire time is shown in minutes. My Academy is currently upgrading so I can't check but I [..] View

Minor GFX Glitch - Exploration View Shows Tile Outlines When Zoomed Out

7:22 am, November 6, 2014 As title suggests, you can see GFX artifacts between map tiles when zoomed out. These are not present at closer levels of zoom. These change in severity depending on exact zoom level and rotation of t [..] View

Minor GFX Bug - Overlapping Build Times

7:22 pm, October 29, 2014 When recruiting pirates and upgrading the tavern at the same time, depending on the rotation of the view, the tavern upgrade time sometimes overlaps the pirate recruiting time below it, half obscuring [..] View

Minor bug when looking at other players bases

8:22 am, October 23, 2014 I will use Wynn as an example. If you click on his defenses they show the correct level, but the incorrect damage. Look at the level 3 bunker. It shows it only does 4 damage. If this is intentiona [..] View

Minor update of the app - Bug on achievements

8:22 am, October 20, 2014 Edit: Sorry, Really sorry XD, Now I see that I already have the achievement, but no picture. Have you got the added image?​I do not understand why the image of full medal does not appear. -- [..] View

Automatic Ban

1:38 am, September 22, 2014 Unfortunately just as we have thousands of players enjoying the Plunder Pirates gaming experience, there are also a small minority wanting to spoil it. So with regret we’ve had to introduce [..] View

New update!

1:38 am, September 22, 2014 Ahoy me hearties, thar be an update! These latest features just washed up with the morning tide: - Additional Build and Battle quests to tackle - Mortars rebalanced, now with added fairness - Animate [..] View

Forums

[1.3.5] Minor GFX Bug - Upgrading Mines Show No Construction Zone

Dec 20, 2014, 7:51 am When you're upgrading Mines, there is no roped off area and no builder working on it, but it does in fact occupy a builder.<img src="http://i.imgur.com/3RoXyRN.jpg" alt="[&#8203;IMG]" data-url="http:/[..] View

Minor SFX / Polish Bug(?) - Missing SelectLighthouse.caf Resource

Dec 5, 2014, 7:32 am I uhhh... I guess I'm a bit weird but I noticed that *every* other building has a sound effect when you tap on it but the Lighthouse just plays the generic tap noise (Select_ALT4.m4a). I thought maybe[..] View

Minor (But Game Crashing) GFX Glitch - Mid-Construction Pirate Catcher Details View Issue

Dec 3, 2014, 5:22 am At first I saw a little flicker in the Active Benefit field of a mid-construction Pirate Catcher. Then I tried tapping / dragging the field and this happens: This does not happen with completed Pirate[..] View

Minor GUI Bug - Bomber's Dead Man's Trigger Not Listed As A Skill After Learning Kabooooom! (+More)

Dec 2, 2014, 7:32 pm The first bug, as per title, in v1.3.3, Bomber's list of skills no longer lists Dead Man's Trigger after learning Kabooooom! Though not shown, it does continue working. Screenshot:<img src="http://i.i[..] View

Minor GUI Bug - Hire Time Increase In Voodoo Hut (+Academy?) Shows Inconsistent Units

Nov 30, 2014, 12:13 am As per title, the hire time increase shown for upgrades in the Voodoo Hut is always in seconds even when current hire time is shown in minutes. My Academy is currently upgrading so I can't check but I[..] View

Minor GFX Glitch - Flickering Pirate Girl

Nov 29, 2014, 6:53 pm Was looking at Fuu (current #1)'s base and noticed this: Unfortunately I don't know how to reproduce and I realise this may be of very limited use but it's somewhere for one of your coders to have a l[..] View

Minor GFX Glitch - Exploration View Shows Tile Outlines When Zoomed Out

Nov 29, 2014, 5:18 pm As title suggests, you can see GFX artifacts between map tiles when zoomed out. These are not present at closer levels of zoom. These change in severity depending on exact zoom level and rotation of t[..] View

Minor GUI Glitch - Bomber Graphically Shows Maxed Damage Stat In Academy When Not Actually Maxed

Nov 29, 2014, 4:08 pm I'm not sure when this started happening but the bar is meant to graphically show in green how much of a stat you have compared to its maximum value, and white portion is showing how much a certain up[..] View

Minor GUI Glitch - Current Gold Shown 1 Less Than Actual

Nov 29, 2014, 2:01 pm This one should intrigue you, <a href="http://forum.plunderpirates.com/index.php?members/1/" data-user="1, @Chris [Midoki]">@Chris [Midoki]</a> I've been noticing this a few times. At first I thought[..] View

Minor bug when looking at other players bases

Nov 29, 2014, 12:59 pm I will use Wynn as an example. If you click on his defenses they show the correct level, but the incorrect damage. Look at the level 3 bunker. It shows it only does 4 damage. If this is intentiona[..] View

Minor update of the app - Bug on achievements

Nov 28, 2014, 5:03 pm <b>Edit: Sorry, <b>Really sorry XD, </b>Now I see that I already have the achievement, but no picture. Have you got the added image?</b><b><img src="http://imagizer.imageshack.us/v2/640x480q90/905/r0M[..] View

Minor GFX Bug - Overlapping Build Times

Nov 28, 2014, 11:38 am When recruiting pirates and upgrading the tavern at the same time, depending on the rotation of the view, the tavern upgrade time sometimes overlaps the pirate recruiting time below it, half obscuring[..] View

Sign In

×

Sign Up

×
Page generated in 0.291 seconds.
Site Engine